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1. I think it is about time to expand the universe - in Player Features and Ideas Discussion [original thread]
Kieron Krodmandouin wrote: Seems pretty full already. The current game mechanics make it far too easy to call friends to a fight. Solution: make it harder to call friends to a fight by reducing the time you have to prepare, not by making even...
- by Fix Sov - at 2014.03.21 08:28:00
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2. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Krimishkev wrote: "We feel that _giant lagging blobs of poo_, at a large scale, leads to _frustrating_ gameplay that most players do not enjoy. Fixed it for you. Solution: fix sov.
- by Fix Sov - at 2014.03.11 20:42:00
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3. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Apparently some people think that a counter to numbers isn't actually countered by numbers, and as such is immune to adoptation by the side which brings numbers to begin with.
- by Fix Sov - at 2014.03.11 18:40:00
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4. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Now I also think you misinterpret my proposal for encouraging people into smaller fleets. Let's take a simple example. Let's say that after 250 in a 'fleet' (how we define that is another issue), scan resolution fo...
- by Fix Sov - at 2014.02.21 23:15:00
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5. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
I'm going to be snipping heavily just to get this to fit. If in danger or in doubt, read your own post and look for the anchor. Mournful Conciousness wrote: Thus the client is a bottleneck, and a very volatile one at that. Distributing software...
- by Fix Sov - at 2014.02.21 23:08:00
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6. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: again I think in principle we agree that fleets should be encouraged to be smaller. We do, the only difference is the fact that your system would impact every engagement, whereas my system would just have the pote...
- by Fix Sov - at 2014.02.21 20:20:00
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7. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: You can't scale fleet fight infinitely. There are a few bottlenecks: 1. client processing power (this is a showstopper) 2. client network bandwidth (also a showstopper) 3. mutexes 4. cost of sharing data between no...
- by Fix Sov - at 2014.02.21 14:08:00
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8. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Fix Sov wrote: Mournful Conciousness wrote: Once we get to the point where the most advantageous fleet size is 250 ships, and each grid of 500 ships is in a separate process, tidi will be a thing of the past. ...
- by Fix Sov - at 2014.02.21 11:01:00
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9. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
There's no need to give the attacker a bonus, at worst all we need to do is remove the ability for the defender to defend just the last timer and completely save the system (i.e. make it so you can't flip and rep the station, anchor and online the...
- by Fix Sov - at 2014.02.21 09:43:00
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10. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Once we get to the point where the most advantageous fleet size is 250 ships, and each grid of 500 ships is in a separate process, tidi will be a thing of the past. This is unrealistic, for one simple reason: it w...
- by Fix Sov - at 2014.02.21 09:32:00
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11. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
That won't help anything, because the problem usually isn't system-wide, it's grid-wise. And given the way the code for switching from one process to another (and iirc it's worse when going from one node to another as well), this would just exacer...
- by Fix Sov - at 2014.02.21 08:47:00
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12. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Fix Sov wrote: Why would that be necessary? What makes incursions so special? Why should the rest of the game be changed because of nullsec? What makes nullsec so special? It generates more income through advertising?
- by Fix Sov - at 2014.02.14 10:25:00
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13. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Why would that be necessary? What makes incursions so special?
- by Fix Sov - at 2014.02.14 07:45:00
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14. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Celestis fleet can kill ships too now?
- by Fix Sov - at 2014.02.13 08:11:00
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15. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Pinky Hops wrote: Fleet warp I think should stay because there's no other way to manually adjust your warp speed. Time your warp properly to arrive at your destination at the appropriate time.
- by Fix Sov - at 2014.02.12 14:25:00
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16. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Is sleep an afk mechanic in eve?
- by Fix Sov - at 2014.02.12 12:21:00
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17. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
So what we can conclude with is that the drone assist nerf is happening, it'll have no effect on N3/PL but they'll still sperg about it, and grath should get CCP to implement xwing style flying in space because we should remove any and all "afk me...
- by Fix Sov - at 2014.02.12 12:15:00
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18. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
no, that's my way of saying "let's do this ***** properly and start actively piloting our ships"
- by Fix Sov - at 2014.02.12 08:00:00
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19. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
xwing style flying is a go for the next expansion, you heard it here first boys, grab your joysticks and let's go!
- by Fix Sov - at 2014.02.12 07:49:00
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20. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Since were on an anti-afk kick. What would you do to address passive incomes of POS and PI? Candycrush for everything!
- by Fix Sov - at 2014.02.11 23:26:00
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